Mastery Sets

Mastery Sets are unique masteries that are automatically equipped when a specific combination of masteries are equipped onto a character's mastery board.

Completing every mission on cruel/hard difficulty at least once will naturally unlock most masteries and reveal set recipes.

Note that this list is missing some items. The following guide seems to be more complete for now. The wiki has higher Google placement though.

https://steamcommunity.com/sharedfiles/filedetails/?id=1349483727

Offensive choice

 * Strategist + Aggression + Concentrated Fire + So Close, Yet So Far
 * Aggression (Critical hit chance further increases by 2% per 1 enemies within your line of sight.)
 * So Close, Yet So Far (Upon attacking a target, you deal additional 1% of the damage you dealt per distance of 1 tiles from the target.
 * Extra Effect (Increases your Critical hit chance by 10%.)

Ice/Fire/Lightning/Earth/Wind Blessing

 * Ice/Fire/Lightning/Earth/Wind Resistance I + II + III 
 * Receive Regeneration when hit by Ice/Fire/Lightning/Earth/Wind atk. (Respective to their set)
 * Regeneration
 * Restore 15% hp at the start of every turn. Duration 3 turns.

Physical Resistance I/II/III

 * Blunt I(II,III) + Pierce I(II,III) + Slash I(II,III)
 * Physical Resistance I Effect : Physical property damage is reduced by 15%.
 * Physical Resistance II Effect : Physical property damage is reduced by 30%.
 * Physical Resistance III Effect : Physical property damage is reduced by 50%.

The Best Choice

 * Tactical Envelopment + Tactical Sense + Concentrated Fire + Strategist
 * Tactical Sense: If you have more enemies than your own, your defense rate increases by an additional 5%.
 * Tactical Siege: If you have a larger number of enemies than your enemy, your accuracy will increase by an additional 5%.
 * Critical Hit Damage increases by 15%.

Final Resistance

 * Indomitable Will + Will to Survive + Survival Training + Body Training
 * Final Resistance : If your health is below 33%, defend against all attacks.

The Expert

 * Practiced Hands + Large Bottom Pocket + Large Top Pocket + Competence 
 * I didn't test it.
 * Action time for tools reduces by 1.

Ironman

 * Muscle Armor + Muscle Training + Body Training + Solidity 
 * Hp increases by 300.

Shukuchi

 * Lightning Reflexes + Run + Bounding Stride + Extreme Speed
 * Speed increases by 10
 * Move distance by 1.

Awaken

 * Recharge + Overcharge + Limit Break + Rearrangement
 * Reorganize: +10 sp.
 * Rearrangement: Instant overcharge.
 * Overcharge duration +1.

Can't Wait Anymore

 * Alacrity + Deep Sea Escape + Extreme Speed + Waiting
 * Deep Sea Escape - If Action Time exceeds 200, you take the turn right away.
 * Gains Overcharge state when Deep Sea Escape is triggered.
 * Extra Effect: Speed +10

Darkness Hunter

 * Ambush + Lightning Reflexes + Nocturnal + Owl Eye
 * Lightning Reflexes: Dodge all responsive attacks from the enemies.
 * Ambush: Attacks on non-battle or enemies asleep will hit with 100% chance.

Positioning

 * Blind Spot + So Close Yet Far + Position of Advantage + Concentration
 * Location Advantage: Action time decreases by 20 when an attack on the enemy in a Still Stance, Elevated Position is hit.

Lunatic Beast

 * Indomitable Will + Berserker + Roar of Victory + Agression 
 * Berserker: Action Time decreases by 15 when hit by enemy.
 * Berserker: Berserker move distance increases by 1

Social Life

 * Consideration + Speak Up + Guilty Conscience + Politely Decline
 * Maximum count of each mastery section will increase by 1

Executioner

 * Competence + Opportunity Strikes + Heavy Strike + Final Blow
 * Action time decreases by 10 when enemy is out of action

Judgement

 * One Shot One Kill + Roar of Victory + Lone Wolf + Extreme Speed 
 * With successful attack, damage increases by 40% of lost HP

Undefeated

 * Counterattack + Lightning Reflexes + Forestallment + Veteran 
 * LR: 5 SP when LR activated
 * F: When enemy out of action due to forestallment, action time decreases by 10
 * C: When enemy out of action due to counterattack, action time decreases by 10

Third Heart

 * Second Heart + Indomitable Will + Will to Survive + Luck
 * Second Heart: Resurrect with full HP upon resurrection
 * Second Heart: Triggers 2 times during mission

Macho Man

 * Muscle Burst + Muscle Tolerance + Muscle Armor + Muscle Training 
 * Armor increases by 100
 * Resistance increases by 100
 * Attack Damage increases by 10%

Overpower

 * Forestallment + Final Blow + Concentration + Alacrity
 * Forestallment: Reactivated if no enemy adjacent. Action increases by 30.
 * Forestallment: SP +5 when target out of action.

Legendary Laborer

 * Mass Extraction + Large Bottom Pocket + Treasure Hunter + Material Collector
 * The chance of acquiring materials increases by 100% when you acquire materials.

Tracing Eye

 * Keen Sense + Nocturnal + Owl Eye + Hawk Eye
 * When attacking enemies in non-battle status confusion is activated with 20% chance.

Argonaut

 * Luck + Overcharge + Limit Break + Indomitable Will
 * Overcharge is activated when your hp is below 33% when hit by enemy

Skilled Military Strategist

 * Ambush + Chain Tactics + Luck + Run
 * Run: Additional AT -10
 * Chain Tactics: Additional AT -10
 * Ambush: Recover 1 Action point if non-battle or sleeping enemy out of action.

Combat Training

 * Survival Training + Concentrated Fire + Muscle Training + Body Training
 * 100 HP, 10% CD, 30 Armor, 3% Block

Goddess of Fortune

 * Lucky No 9 + Lucky No 8 + Lucky No 7 + Luck
 * Luck: Random buff when activated.

Swift Footwork

 * Lightning Reflexes + Opportunity Strikes + Body Training + Alacrity
 * LR: -20 AT when activated
 * Crit Chance: +5%, Dodge +3%

The Golden City

 * Treasure Hunter + Alibaba + Treasure Island + King's Wealth
 * Legendary: Recover 25% hp
 * Epic: Random Positive Buff
 * Rare: AT -10
 * Uncommon: Vigor increases by 10?

Mighty Strike

 * Concentration + Concentrated Fire + Opportunity Strikes + Heavy Strike
 * Critical Hit Chance increases by 5%
 * Critical Hit Damage increases by 20%
 * Attack damage increases by 5%

Please Help Me!

 * Hide Yourself Good + Inner Peace + Enough Rest + Hideout
 * Hideout: Trigger Conceal
 * Hide Yourself Good: AT - 10 when dodging atk in conceal status

Linked Fire Tactics


 * Strategist + Chain Tactics + Fire Tactics + Ambush
 * Fire Tactics: Activating Fire Tactics further reduces Action Time by 10
 * Chain Tactics: Upon triggering Fire Tactics, Action Time of allies within a radius of 4 tiles further decreases by 10.
 * Ambush: Putting a target with the Confusion debuff Out of Action decreases cooldowns of all abilities by 1.

Linked Lightning Tactics


 * Strategist + Chain Tactics + Lightning Tactics + Ambush
 * Lightning Tactics: Activating Lightning Tactics further reduces Action Time by 10
 * Chain Tactics: Upon triggering Fire Tactics, Action Time of allies within a radius of 4 tiles further decreases by 10.
 * Ambush: Putting a target with the Confusion debuff Out of Action decreases cooldowns of all abilities by 1.

Retaliation

 * Counterattack + Sharp Blade + Swordmaster + Alacrity.
 * When Dodging: Counterattacks will definitely hit the enemy. (100% hit Can Crit)
 * When Hit: The counterattack will be a critical hit on the enemy. (100% Crit/Hit)

Bloodbath

 * Hemorrhage + Bloodshed + Blood Scent + Blood Thirst.
 * When Attacking: Fully Recover all action points when taking enemies in Bleeding out of action.
 * When Defending: Action time decreases by 30.
 * Target must be in bleeding status
 * Doesn't work if you 1 hit or crit. You can't use the same skill again

Combo attack

 * Bladestorm + Swordmaster + Adventurer + Extreme speed
 * Bladestorm: Attacks activated by Bladestorm will always hit. (100% hit)
 * Adventurer: Additional 10% damage to higher lvl enemies.

Carry All Before

 * Counterattack + Bladestorm + Forestallment + Roar of Victory
 * Activate Chance to Win whenever C, B or F hit. Buff disappears if target dodges.

Faster than the light/Sen no Sen

 * Acuity + Extreme Speed + Sharp Blade + Forestallment
 * Forestallment is always a critical hit.

Merciless Sword

 * Wound Slashing + Wound Infection + Sharp Blade + Swordmaster
 * Wound Infection: AT +30 to enemy
 * Wound Slashing: Ignore 20% block on bleeding, bruise status.

Revenge

 * Counterattack + Final Blow + Clean Hit + Close Combatant
 * When Dodging: Counterattack damage increases by +50%
 * When Hit: Counterattack damage increaess by +100%.

Gatekeeper

 * Shedding + Sentinel + Close combatant + Stretching
 * Sentinel: Block increaes by 2% for every enemy withing sight.
 * Shedding: Action time increases by 10 when dropping triggered.
 * Block increases by 20%

Iron Fortress

 * Iron Wall + Energy Suit + Enhanced Suit + Solidity
 * Iron Wall: Damage on allies decreases by 15%
 * 100 Armor
 * 100 Resistance
 * Iron Fortress damage on allies within 4 tiles decreaes by 10%

Heavy Punch

 * Bruise + Heavy Striker + Close Combatant + Body Training
 * Bruise Becomes Severe Bruise

Street Fighter

 * Lightning Reflexes + Martial Arts Manual + Close Combatant + Extreme Speed
 * MAM: Hp +30 for every fighter mastery
 * LR: Activate Chance to Win

Solitay Fighter

 * The Only One Left + Lone Wolf + Close Combatant + Run
 * LW: AT - 20 When attacking if there are no allies within 6 tiles.
 * TOOL: Damage -20% when there are no allies within 6 tiles.

Soul Stealer

 * Burning the Soul + Soul Drain + Mage + Willpower 
 * Burning the Soul: Additionally decrease targets vigor by 10 when crit.
 * Burning the Soul: Recover the same amount of vigor burnt.
 * Max Vigor increases by 20

Magic Control

 * Magic Bash + Magic Acceleration + Burning the Soul + Willpower
 * Burning the Soul: vigor decreases increaess by 100% when crit.
 * Magic Acceleration: -50% additional vigor consumption

Magic Training

 * Magic Bash + Mage + Body Training + Willpower 
 * HP increases by 100
 * ESP increases by 100
 * Resistance increases by 100
 * ESP Hit 10%

Magic Penetration

 * Mage + Magic Bash + Magic Acceleration + Magic Theory
 * Ignore 25% of target resistance

Steady Cure

 * Patience + Strategist + Healing Wave + Abundance
 * If you used a healing ability last turn and use a healing ability again this turn, action time decreases by 10.

Soul Guardian

 * Patience + Soul Guide + Shaman + Soul Healer
 * Soul Guide : Vigor additonally recover by 5 when target in sight is Out of Action.
 * Soul Healer : Target's Vigor additonally recovers by 10 when using ESP recovery ability.

Careful Healing

 * First Aid + Healing Wave + Shaman + Willpower
 * Healing Wave: Action time additionally decreases by 10 when the target recovers all HP by using ESP healing ability
 * First Aid: Additionally recover target's HP by 5% when removing physical debuff

Warmth of Life

 * Willpower + Shaman + Abundance + Origin Of Life
 * Origin of Life: Recover 10 vigor at the start of turn for every ally within range
 * Origin of Life: AT -5 to every ally within range

Blood Red Bullet

 * Hemorrhage + Piercing Shot + Blood Scent + Blood Thirst 
 * Piercing Shot: Severe Bleeding.
 * Ranged Crit Damage increased by 30%

You're already dead.

 * Headshot + Sharpshooter+ Fixed Fire + Concentration
 * Headshot +15% chance. When attack turns enemy out of action, action time decreases by 20.

I know it already

 * Overwatch + Sharpshooter + Zeroing + Postion of Advantage
 * Overwatch: critical hit addtionally increases by 25% when response shot is triggered, action time decrease by 30 when taking enemy out of action from response shot.

Rapidfire

 * Serial Shot + Reload + Competence + Extreme Speed
 * Reload: an additional 25% extra
 * Serial Shot cooldown reduced by 5
 * Extreme Speed: +10 additional speed

Penetrate the Sky

 * Throwing Fast + Throwing High + Long Toss + Position of Advantage
 * Enemy defense decreases 3% per tile.

Pierce Through the Battlefield

 * Throwing Fast + Lightining Reflexes + Quick Reaction + Run
 * Activate Chance to Win when LR, QR or Run activates.

Final Flame

 * Phoenix + Cauterize + Eternal Flame + InnerFlame
 * Cauterize: +8% max hp when debuff recovered.
 * Phoenix: Overcharge revival
 * Generate 1 Fire Sp when turn ends.

Dancing Flame

 * Flame Crash + RagingFire + Roaring Blaze + Flamist
 * Crying Blaze: +50% chance to cause burn using fire attacks.
 * Flame Collision: +25% damage when attacking enemies with fire property debuffs.
 * Fire Critical damage +30%.

Flame of Vengeance

 * Flamist + Flame of Regeneration + Lord of Hatred + Phoenix
 * Flame of Vengeance: Recover 1 action when enemy in fire type status out of action due to fire type attack.
 * Phoenix: Take action right away after revival.

Hellfire

 * The Joy of Burning + Burn + Pyromaniac + Burning Breath
 * The Joy of Burning: Vigor increases by the amount of fire triggered by this ability
 * Burn: Recover 8% hp when enemy debuff removed
 * Burning Breath: Activate Armor Disabling when fire atk hit

Lord of Flame

 * Eternal Flame + Extreme Heat + Fire of Abyss + Lord of Hatred
 * Eternal Flame: Fire SP +20 when overcharge removed
 * Lord of Hatred: Fire SP increases by 1 per 5% of lost hp when attacking with fire atk.
 * Overcharge +1

Fireworks

 * Eternal Flame + Kindling + Pyromanic + Fire of Abyss
 * Eternal Flame: +5 SP
 * Pyromanic: +5 SP whenever it activates

Flame Bolt

 * Flame Magician + Fire Bolt + Roaring Blaze + Screamy Blaze
 * Flame Bolt: Damage increases by 100% when attacking targets with flame debuff
 * Flame Bolt: Trigger burn on damaged target.

Generator

 * Acute Pain + Electric Shock + Energy Conversion + Lightning Master
 * Energy Conversion +10 SP extra.
 * +30% Lightning critical damage.

Back Up Power

 * Condenser + Overflowing Energy + Energy Conversion + Static
 * Energy Conversion: Trigger Lightning as much as SP converted
 * Overflowing Energy: Trigger Lightning as much as SP acquired during overcharge
 * Static: When character receives damage from nearby enemy, the damage isn't dealt to character
 * Lightning Attack Critical Damage +30%

Giant Thunder

 * Lightning Magician + Thunderbolt + Acute Pain +Atom Decomposition
 * Thunder Bolt: When lightning attack is hit, chance of triggering stun increases by 0.15% for every 1 SP
 * Atom Decomposition: Increase the effect by 1% per lightning mastery

Large Condenser

 * Condenser + Extreme lighting Strike + The thunder of rage + Energy Conversion
 * Condenser: Number of lightning triggered increases by 50%
 * Maximum SP 50
 * Overcharge +1
 * Lightning Critical Damage +30%

Nerve Stimulus

 * Body Training + Willpower + Extreme Speed + Electric pulse
 * Electric Pulse: Increase SP earned from ESP skills by 25%
 * HP +100
 * Speed +10
 * ESP + 100

Thunder Bolt

 * Lightning Magician + High-Voltage + Lightning Bolt + High Voltage Electric Shock
 * Thunder Bolt: When enemy has lightning type debuff, increase AT by 20
 * Thudner Bolt: Trigger High-Voltage Electrick Shock when attacking

Shining Light

 * Earth Sorcerer + White Heat + Shooting Star + Abundance
 * Abundance: Hp increase by 50% of maximum Vigor
 * White heat: Chance of Activating Blind on target will additonally increase by
 * 50% When earth property attack is successfully hit.

Guardian Of the Night

 * Shooting Star + Nocturnal + Eclipse + Owl Eye
 * Nocturnal: Additional +3% dodge, block, hit, crit hit.
 * Eclipse: Earth sp +20%
 * Night Sight +1

Sand castle

 * Earth Sorcerer + Prosperity + Weathering + Rock Castle
 * Rock Castle: When receiving an attack that would result in out of action. Cancel the attack
 * Weathering: +10 Earth SP

White Sandstorm

 * Shooting Star + Weathering + Sandstorm + White heat
 * Sandstorm: Range is increased to 6 tiles
 * Weathering: When attacking a target with earth type atk within the range of sandstorm, damage increaes by 1% per 1% hp of the target lost

Verdure Magician

 * Earth Magician + Willpower + Verdure + Goddess of abundance
 * Vigor + 20
 * Overcharge +1
 * ESP +100

Blood Moon

 * Earth Magician + Eclipse + Nocturnal + Moonlight Blade
 * Activate Bleeding if any type of buff is triggered to the enemy
 * Earth Critical damage +30%

Snow Storm

 * Ice Magician + Frosty Wind + Shatter + Frozen Touch
 * Frosty Wind: AT -10 to adjacent enemy at the end of turn.
 * Shatter: Damage +25% to enemy in ice type status.
 * Chill attack critical damage +30%

Ice Soldier

 * Ice Magician + Bone-chilling + Ice Shield + Frost Sword
 * HP, Armor, Resistance +100
 * Critical Hit Chance +5%

Frost Magician

 * Ice Magician + Willpower + Extreme Cold + Cold of Despair
 * Overcharge +1
 * Ice Atk +10%

Frozen Blade

 * Ice Splinters + Shatter + Absolute Zero + Frost Sword
 * Ice Splinters: Target with Ice debuff triggers bleeding
 * Shatter: +25% damage against targets with ice debuff

Frozen Earth

 * Cold Wave + Extreme Cold + Frozen Breath + Absolute Zero
 * Cold Wave: Ice SP created increases by 25%
 * Frozen Breath: Activated Armor disabling when hit

Frozen Soul Reaper

 * Bone Chilling + Shatter + Frozen Scythe + Absolute Zero
 * When attacking targets with freezing status recover 1 action point if the target is out of action

Blood Wind

 * Strong Wind + Wind Hammer + Wind Blade + Wind Master 
 * Action Time decreases by 30 when taking out enemies. Wind Sp increaes by 20.

Second Wind

 * Wind Wall + Head Wind + Haze + Wind Road 
 * Wind Wall: Additional damage from shots of falling attacks additionally decreases by 10%
 * Haze: Damage from melee attacks decreases by 10%.
 * Trigger Regeneration at the start of the turn if hp is below 33%

Storm Hammer

 * Fair Wind + Strong Wind + Wind Hammer + Raging Wind
 * Wind Hammer: Trigger Destroy Armor if the target is immune to knockback
 * Wind Hammer: AT -10 when attacking a target with wind attribute attack and target is knocked back.
 * Wind Atk +10%

Storm Magician

 * Willpower + Wind Magician + Extreme wind + Storm Blade
 * Overcharge +1
 * Wind Atk +10%

Wind Gust

 * Wind Road + Wind Blade + Raging wind + Whirlwind 
 * Wind Road: AT -10 when activated
 * Raging Wind: 50% additional chance to activate slow

Fog Rain

 * Fog Magician + Dewdrop + Drizzle + Rain Bucket
 * Dewdrop: Creates 5 SP at the start of turn
 * Drizzle: Water SP created additionally increases by 25%
 * Rain Bucket: Creates 5 SP when this mastery activated

The Spirit of Hero

 * Pouring Spirit + Overwhelming Spirit + Overflowing Spirit + The Spirit that Never Gives Up
 * The Spirit that Never Gives Up: Dodge and block further increases by 0.1% per 1 SP when attacking enemy lvl is higher.
 * Overwhelming Spirit: Enemy dodge and block further decreases by 0.1% per 1 SP when target is lvl in lower.

Repetitive Training

 * A Million Times of Training + Martial Arts Manual + Muscle Training + Body Training
 * Body Training: Additional 3 HP per lvl
 * Muscle Training: Additional 3 Attack Power per lvl
 * Martial Arts Manual: 2% damage reduction per striker and martial art masteries

I am Hero Irene

 * A Million Times of Training + A Hero Never Gives Up + The Resposibility of Hero + My dream is To Be a Hero
 * A Hero Never Gives Up: When reviving, allies within 6 tiles receive Excitement.
 * The Resposibility of Hero: During Hero Status Take an action when ally out of action.

Rough Beast

 * Rough Skin + Strong Jaw+ Sharp Teeth+ Sharp Claw
 * +100 HP, Armor, Resistance
 * Slashing hit +5%, Crit +10%, CD +25%

The Assassin in Bush

 * The Hunter in Bush + Predator in the Bush + From One Bush to Another + Walker of the Woods
 * THIB: When attacking enemy that doesn't receive Bush, AT +30 if crit.
 * PITB: Trigger concentration when starting in Bush
 * Speed +10

Spider Web Tailor

 * Spiderweb Connecting + Spiderweb Widening + Spiderweb Spraying + Spin a Web
 * AT -3 Whenever spiderweb created.

The Assassin Above the Net

 * The Hunter Above the Net + Predator in the Net + Hidden Spiderweb + Spider Web Stunts
 * THATN: When attacking an enemy on spiderweb, Sticky spider web triggered.
 * SWS: AT-10 when dodging on spiderweb.
 * Speed +10

The Assassin Above the Sky

 * Strong Wing Stroke + The Hunter Above the Sky + Predator of the Sky + The One Who Walks on the Sky
 * SWS: AT-10
 * THATS: When attacking enemy in Elevated Position state AT-10 if crit.
 * Speed +10

The Assassin Above the Water

 * The Hunter Above the Water + The Predator above Water + From Water to Water + The one who walks on water.
 * THATW: AT +30 to the target in water/polluted water when crit.
 * TOWOW: AT-10 when you dodge in water or polluted water.
 * Speed +10

Bookworm

 * Great Scholar + Educational Book + Professional Book + Catharsis
 * Remove debuff at the start of turn and give excitement if any debuff removed.

Report of Knowledge

 * Great Scholar + Learning + Understanding + Insight
 * Exp Increases by 50% for all allies.

The Early Bird

 * Extreme Speed + Informant + Advance Information + Applicable Knowledge
 * When you have 100% information
 * Advance Information: +50%
 * Applicable Knowledge: CD -1 when enemy out of action.

Sword of Protection

 * Weapon Blocking + Blade Evasion + Blade Deflection + Dazzling Blade
 * Weapon Blocking: Additional -20 Action time
 * Blade Evasion: Additional 10% decrease

Traces of Blood

 * Red Thorn Sword+Bladestorm+Bloodshed+Wound Slashing
 * Bladestorm: +15% chance, +30% if target has bleeding.

Blade of Destruction

 * Castle Gate Breakthrough + Armor Split + Red Thorn Sword + Extreme Speed
 * Armor Split: 100% chance to destroy armor
 * CGB: +30 AT to enemy if enemy blocks

Blade Phantom

 * Red Thorn Sword + Enough Rest + Drain Liveliness + Wound Slashing 
 * Wound Slashing: Enemy Def -25% when bleeding
 * Drain Liveliness: +25% hp recovered
 * Enough Rest: AT - 10 Additionally

Bullet Slice

 * Adventurer + Alacrity + Sharp Blade + Weapon Blocking 
 * If you take ranged attack from an enemy, Block chance increases by 3% per distance of 1 tiles from the enemy

Carry All Before

 * Roar of Victory + Forestallment + Bladestorm + Counterattack
 * Roar of Victory: Increases your SP by 25, if you put an enemy out of action
 * Forestallment: Granted that it is not your turn, if an adversary approches you by 1 tile or a nearby adversary uses Attack ability, for a limited chance of 1 times, you Responsive attack the target using Attack ability
 * Bladestorm: Attacking a target using Slashing melee attack ability has 25% chance to Responsive attack the target once more with the same ability
 * Counterattack: Counterattack the enemy attack with melee attack; AT +30

Infinity Sword

 * Cursed Sword + Invisible Sword + Holy Sword + Blood Absorbing Sword
 * Cursed Sword: Random negative status applied to the target that has been hit by slashing type attack.
 * Trigger Curse of Sword when enemy is out of action.
 * Curse of Sword:
 * Vigor consumed as many as the number of enemies killed.
 * Speed 1
 * Attack Power 5
 * ESP 5
 * Armor 3
 * Resistance 3
 * can be stacked up to 99 max.

Victory Blade for the Justice

 * Avalon + Holy Sword + Roar of Victory + Veteran
 * Holy Sword: +20% damage to criminals
 * Holy Sword: -10 action time when hit by criminals
 * Holy Sword: 10 vigor when you put criminals out of action
 * Holy Sword: SP increases by 10 when you put criminals out of action

Promised Land

 * Avalon + Sage + Recluse + Mage
 * Avalon: Additional -25%
 * Vigor Recovery +3

Blood Memory

 * Enough Rest + Drain Liveliness + Blood Absorbing Sword + Recluse
 * Blood Absorbing Sword: +25% hp recovered.
 * Drain Liveliness: +25% hp recovered.
 * Enough Rest: AT -10 when activated.

Magical Swordmaster

 * Mage + Swordmaster + Magic Sword Curtain + Magic Sword Control
 * +10 ATK per Swordsman mastery
 * +10 ESP per Elementalist mastery
 * +5 ATK & ESP per Magic Knight mastery

Soul Reaver

 * Invisible Sword + Death bringer + Cursed Sword + Soul Drain
 * Death bringer additionally triggers at the end of your turn
 * Putting an enemy out of action grants you 1 level of Lost Spirit
 * Increases vigor recovery by 3 per level
 * Increases ESP power by 50 per level
 * Max 5 levels
 * The following effect occurs to the closest target within a radius of 6 tiles at the start of your next turn. If no targets are in range, the effect stays with you.
 * Ally
 * Lost Spirit moves to ally and ascends to heaven. It triggers a random buff as much as the Lost Spirit level. Removes Lost Spirit effect from you.
 * Enemy
 * Lost Spirit moves to enemy and curses him/her. It triggers a random debuff as much as the Lost Spirit level. Removes Lost Spirit effect from you.

Forbidden Magic Book

 * Magic Library + Magic Book + Great Wizard + Sage
 * Magic Book: Additional ESP damage increases by 5% per elementalist and black mage masteries.
 * Magic Library: Damage received decreases by 5% per common ability used.

Magical Accelerator

 * Magic Acceleration + Magical Reactor + Magic Resonace + Great Wizard
 * Magic Acceleration: When atk is hit action time -10
 * ESP Cast Delay -50%

Path of Magician

 * Magic Theory + Mage + Magic Resonance + Great Wizard
 * Magic Resonance: 8 tiles
 * Magic Theory: Trigger Magic Backflow when you debuff target using esp abilities
 * Vigor +20

Magic Explosion

 * Magic of Opportunity + Magic Withdrawal + Magic Duplication + Magic Absorption
 * Damage increases by 100 with a chance of 4% per CMP level.

Moving Castle

 * Magic Armor + Magic Field + Core Magic Reactor + Iron Heart
 * Magic Armor: 25% damage reduction to allies within 4 tiles when used.
 * Armor 100
 * Resistance 100
 * Moving Castle
 * 25% damage reduction to allies within 4 tiles.

Overflowing Magic

 * Magic Acceleration + Magic of Opportunity + Core Magic Reactor + Willpower
 * MoP: 1 additional CMP when dodging attack
 * MA: Create 1 additional CMP when starting turn in Magic Acceleration state

Magic Conversion

 * Magic Withdrawal + Magic Absorption + Close Combatant + Mage
 * MA: When activated recover 5% max hp per 1 CMP triggered
 * MW: When activated recover 5% max hp per 1 CMP triggered

Magic Restructuring

 * Impulse Fields + Magic Field + Iron Heart + Mage 
 * Trigger CMP when activating: IF, MF, IH

Magic Accelerating Circuit

 * Iron Heart + Core Magic Reactor + Magic Duplication + Assistance Magic Circuit
 * CMR: AT-1 per CMP at the end of turn if there is no 1 CMP created.
 * MD: AT-1 per every 1 CMP created by MD.

Movement on Silence

 * Counterattack + Returning Enemy's Force + Releasing Force + Neutralizing Enemy's Force
 * Neutralizing Enemy's Force: Increases reduced damage from blocking enemy's attack by 25%
 * Returning Enemy's Force: Increases the damage reduced by blocking by 150%

With Full Heart and Full Strenght

 * Rend + Heavy Strike + Releasing Force + Clean Hit
 * Rend: Trigger Destroy Armor when melee atk hit
 * Heavy Striker: ability cooldown -1 when you put enemy out of action

Mountain

 * Shedding + Fight by Holding Each Other + Massiveness + Close Combatant
 * Massiveness: Trigger Chance to win when activated.
 * When Blocking enemy's attack, attack is applied to enemies withing 2 tiles.

The Shield of Miracle

 * Miracle + Blessing of Regeneration + Holy Shield + Light of Redemption
 * Miracle: On activation, allies in holy shield gain regeneration and +10 vigor

Saint

 * Patience + Miracle + Mental Stability + Holy Shield
 * Miracle: On trigger, target's Action Time -10
 * Mental Stability: Recover hp 5% additional when removing mental debuff
 * Holy Shield is now 6 tiles.

Child of Light

 * Holy Shield + Origin of life + Healing Wave + Patience
 * Origin of life range is now 6 tiles
 * Holy Shield now also applies Will of Light buff
 * Will of Light : Immune to mental debuffs

Soul Reaper

 * Witch's Jealousy + Soul Guide + Vindictive Spirit + Witch's Book
 * Witch's Jealousy: Negative Status applied as many as positive status removed
 * Soul Guide: Trigger Lost Spirit when someone in sight out of action
 * Lost Spirit
 * Ally: Moves to ally and buffs
 * Enemy: Moves to enemy and curses
 * Vigor Recovery 3
 * Esp 50
 * Stacks up to 5

Joyful Witch

 * Witch's Prank + Trace On + Mutant + Witch's Book
 * Mutant: Action time decreases as the count of changing debuffs to buffs when turn ends
 * Trace On: Copy all enemy's status when hit by enemy

Hellgate

 * Witch's Prank + Vindictive Spirit + Soul Guide + Shaman
 * Trigger Vindictive Spirit within 6 tiles.

Archwitch

 * Mage + Sage + Witch's Book + Magic Theory
 * Witch's Book: ESP attack +5% per esp mastery
 * Magic Theory: Cast Delay -30%

Blood Witch

 * Witch's Jealousy +Arresting Force + Drain Liveliness + Origin of Life
 * Drain Liveliness: Recover 10% of allies in the range of Origin of Life when target out of action.
 * Arresting Force: Trigger Contricting Root to all enemies when AF activated.

I want more

 * Ruthless shot + Piercing shot + Recoil Control + Excitement
 * Recoil Control: When using shooting ability again after using it on previous action, AT -10
 * Ruthless shot : Will lower skill cd by 1 when 2 or more enemy in line of sight are taken out of action.

This is my gun

 * Gun Lightning + Rifling Reinforcement + Gun Barrel Reinforcement + Gun Remodeling
 * Piercing attack damage increase by 15%

I am legend

 * Excitement + Close Supression Fire + Close Fire + Weapon Disabling
 * CSR: AT -20 when enemy out of action.
 * CSR: Enemy Block -20% when MSR activated
 * Weapon Disabling: Trigger Destroy Weapon when hit with piercing atk.

I don't give up

 * Excitement + Fixed Fire + Re Mop up + Ruthless Shot
 * Ruthless Shot : 2 or more enemies not out of action after attack, Cd reduce by 1.
 * Re Mop up : Damage on same target increase by 25%

I'm not down yet

 * Revenge Shot + Fixed Fire + Cover Move + Position of Advantage
 * Cover Move: Damage received decreases by 30% when in cover
 * Revenge: Number of possible revenge shoots increases by 2

This is the end

 * Poison Bullet + Reload + Sharpshooter + Nimble Fingers
 * Poison Bullet: Trigger poison on damaged target
 * Poison Bullet: Poison cloud when you put enemy out of action

I am here

 * Cover Move + Position of Advantage + Fire support + Base defend
 * Cover Move : Damage on enemies increase by 20% when in cover
 * Fire Support : Number of support shots increase by 2

Opportunist

 * Reckless Charge + Quick Reaction + Lightning Reflexes + Run 
 * Quick Reaction: Additional -10 AT when dodged.
 * Reckless Charge: When activating reckless charge activate conceal if covering possible

Perfectionist

 * Hit and Run + Identical Target + Parabolic Orbit + Grenadier's bag
 * Grenadier's Bag: Additional item usage.
 * Identical Target: Recover 1 action point when attacking previously attacked target and target is out of action.
 * Hit and Run: The distance of movement becomes 2 times after attacking.

Bomber

 * Position of Advantage + Direct Hit + Reckless Charge + Shockwave
 * Direct hit: when activating direct hit, activate infuriation if the target is out of action
 * Reckless charge: when activating reckless charge, activate infuriation

Upgrade Grenade

 * Shockwave + Throwing High + Long Toss + Grenaider's Bag
 * Reinforce ATK items, Basic damage increases by 300%. Item count +1.

Nimble Grenade Throwing

 * Grenadier's Bag + Practiced Hand + Direct Hit + Throwing Fast
 * Practiced Hand: If you use an Item Throwing Ability, and you used an Item Throwing Ability the previous turn, reduce your action time by 20.
 * Direct Hit: If you use an Item Throwing Ability and activate Direct hit, the damage is increased by 25%.

Passion For Gold

 * Creating Chemical Compound + Alchemic Bag + Luck + Practiced Hand
 * Equivalent Exchange: Additional 25% chance.
 * Alchemic Bag: Additional item usage.
 * Creating Chemical Compound: UCC increases by 1 at the start of turn

Shake it! Shake it!

 * Creating Chemical Compound + Throwing Fast + Quick Reaction + Shaking
 * Shaking: Shaking is activated every 3 attacks.
 * Quick Reaction: UCC increases by 1
 * Creating Chemical Compound: UCC increases by 1 at the start of turn

High Purity Healing Potion

 * Skillful Support + Long Toss + Potion Upgrade + First Aid
 * First Aid: When removing physical debuff give buff to target.
 * Potion Enhancement: Additional item usage.

Piercing Bullet

 * Sniper + Predicted Fire + Watch for a Chance + Prior Planning
 * 100% chance to cause Destroy Armor
 * Piercing critical damage +30%

Shadow in the Dark

 * Position of Advantage + Shadow Sniping + Base Defend + Blind Spot
 * Shadow Sniping: When attacking without getting exposed to enemy recover 1 action if the enemy out of action.
 * Blind Spot: Additional 2%

The Ruler of the Battlefield

 * Sniper + Creating Opportunity + Predicted Fire + Fire Support 
 * Creating Opportunity: -10 AT to enemies within 1 tile of attacked target.
 * Fire Support: Number of Fire Support increases by 1.

Perfect Marksmanship

 * Sniper + Sharpshooter + Headshot + Precision Sniping
 * Precision Sniping: +100% to effects.

Sniper in Shadow

 * Shadow Step + Predicted Fire + Shadow Sniping + Blind Spot
 * Shadow Step: If enemy is not out of action AT-20
 * Shadow Sniping: If enemy is not out of action cd for ranged abilities -1.

Beast Hunter

 * Beast Training + Pincer Attack with Beast + Beast Hunter + Friend Beast
 * Beast Training: Grant Brave Beast to summon Acc, Crit Hit, Dodge, Block +10% Crit Damage +25%.
 * Beast Collaboration: +20 AT to enemy beast when attacking.
 * Beast Friend: -20 AT

Hunter's Life

 * Beast Training + Treasure Hunter + Material Collector + The Mindset of Hunting
 * Chance to earn materials x2 and amount +200%.

Planned Trap

 * Camouflage + Trap Hunter + Chain Tactics + The Mindset of Hunting
 * Camouflage: AT -10
 * Chain Tactics: AT -10
 * Trap Hunter: AT -10 when enemy out of action due to traps.

Hunter of Moonlight

 * Camouflage + Trap Hunter + Nocturnal + Ambush
 * Camouflage : Random positive buff when activated
 * Ambush : Recover one action point when defeating non-combat and sleeping targets
 * Trap Hunter : Trap usage count increase by 1

Monster Trainer

 * Beast Training + Beast Trainer + Beast Friend + The Mindset of Hunting
 * Beast Trainer: When taming is successfull, 2 more additional masteries to choose from.
 * Beast Trainer: When summoned Beast ends turn withing 2 tiles, AT for both summoner and the beast decreases by 10.

Skilled Hunt

 * Camouflage + Fire Support + Pincer Attack with Beast + The Mindset of Hunting
 * Fire Support: Fire Support triggered by an attack from a Summoned Beast increases Hit Chance by 10%.
 * Pincer Attack with Beast: If Pincer Attack with Beast is triggered, the Summoned Beast's Hit Chance increases by 15%.
 * The Mindset of Hunting:
 * Chase becomes Swift Chase
 * Increases your Speed by 25
 * Increases your Move Distance by 2
 * Increases your Sight by 2
 * Increases your Hit Chance by 10%
 * Hunt becomes Skilled Hunt
 * Increases your Hit Chance by 15%
 * Increases your Critical Hit Chance by 20%
 * Increases your Critical Hit Damage by 30%

The Hunter and the Hound

 * Beast Training + Chain Tactics + Pincer Attack with Beast + Trap Hunter
 * CRT: If CRT occurs when summoned beast attacks enemy AT10
 * Beast Collaboration: If trap is activated and summoned beasts attacks the target leading it to out of action. Fear is triggerd 3 tiles around the target.

Disassemble Specialist

 * Extreme Speed + Kinetics + Solid Mechanics + Applicable Knowledge
 * When summoned or hacked robot attack an enemy robot the chance of acquiring materials increase by 2 and amount by 200%

Giant Battery

 * Fluid Dynamics + Powerful Main Battery + Solid Mechanics + Consecutive Attack
 * Physical Attack: Decrease enemy armor by 20%
 * ESP Attack: Decrease enemy resistance by 20%

Main Battery Fusillade

 * Extreme Speed + Kinetics + Powerful Main Battery + Consecutive Attack
 * Consecutive Attack -4 cooldown

Mechanical Engineer

 * Kinetics + Fluid Dynamics + Solid Dynamics + Thermodynamics
 * When your Robot or stolen robot combats another robot: +20% damage on attack / -20% Damage on being hit

Nimble Responsive Attack

 * Extreme Speed + Kinetics + Remote Reaction Attack + Thermodynamics
 * -20 Action Time when Robot or stolen robot Counter attacks or preforms Responsive attack

Extra Parts

 * Sub Gear + Restore Protocol Automatically [Achievement mastery] + Veteran + Extra Protocol
 * Sub gear : All Equip item abilities use increase by 1
 * Auto Restore Protocol : Protocol use restore increase by 1
 * Extra Protocol : Protocol use count increase by 1

Information Specialist

 * Veteran + Parallel Process + Delay Process + Information Confusion
 * PP: PP effect increases by 25% when combating in confusing sight
 * DP: PP effect increases by 25% when combating in confusing range
 * DP: Information Confusion extended to 6 tiles.

Multi Processing

 * Parallel Process + Distributed Process + Delay Process + Algorithm
 * CD of all protocols reduced by 2 when you have protocol usage available

Programmer

 * Data Structure + Abstraction + Professional Book + Algorithm
 * SP increases by 1 per every scholar and hacker mastery you are using when enemy out of action.

Refactoring

 * Data Structure + Algorithm + Code Optimization + Divide And Conquer Algorithm